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E man Industries
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Posted - 2011.04.28 22:19:00 -
[1]
Edited by: E man Industries on 28/04/2011 22:19:23 Amar assault frigs and destroyers need help as they can not perform many given roles ina fleet/small gang/solo fight.
They are tackle and need to be able to fit a tackle mod and a propulsion mod to catch things. A single mid slot is simply fail in a PvP ship.
The amar destroyer does NOT do enough dmg or magically tank better than it's co horts to offset this glaring lack. If it did 2x the damage of a thrasher then maybe it would have some sort of argument for not being able to tackle but as it is....it simply does nto perform any function.
The same could be said of the retruibution. the lack of a mid slot so hampers these ships as to render them useless. Even straight up giving them an extra slot would not overpower them. Some changes are needed. ______ Hello WoW players. Look at your toon, now back to me. Sadly it isn't me, but if it wasn't simplistic pre scripted linear mono dimensional game you could look like me. I'm in a Paladin |

E man Industries
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Posted - 2011.05.12 21:01:00 -
[2]
Target painter bonus on Rapier and other mini hulls.
The target painter needs to be more effective in what it does. Especially for these ships as mid slots are at a premium.
The 7.5% bonus is not huge and target painters are better off on other ships where the mid slots are not at such a primum(though mostly a pilot would fit ECM instead).
Painters are further hampered by diminishing returns and thus again not worth stacking.
A painter increase the sig radius of a ship by 30% un bonused. or 41.25% bonused.
so your 30m2 frigate goes to....42m2...wow your still not bigger than a destroyer.So even 2 and a frigate only goes to 57m2. A 10% or even 15% bonus would make them actually worth equiping.Currently the bonus does not increase a gangs dmg on target enough to be worth it.
______ Hello WoW players. Look at your toon, now back to me. Sadly it isn't me, but if it wasn't simplistic pre scripted linear mono dimensional game you could look like me. I'm in a Paladin |

E man Industries
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Posted - 2011.05.18 22:04:00 -
[3]
Heavy missiles need to be looked into.
the drake and tengu are simply to versatile with out the trade off's of other weapons systems.
They have by default an insane range for a cruiser sized weapons. They hit farther than the other ranged option and do full damage at there full range. Getting artillary to hit out 100km is difficult and requires additional mods.
They are also just as viable close up and do not suffer from a ranged weapons handicap of not being able to hit close targets.
For a weapon that always hits they simply do to much dmg and are far to versatile without penalty.
Changes to keep the flavor coiuld involve them traveling slower and making that aspect, or an improvment to defender missiles. ______ Hello WoW players. Look at your toon, now back to me. Sadly it isn't me, but if it wasn't simplistic pre scripted linear mono dimensional game you could look like me. I'm in a Paladin |

E man Industries
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Posted - 2011.05.18 22:14:00 -
[4]
Mimnitar tracking links are vastly vastly under used. When was the last time you saw one? do you even know what they are?
These really really need to be more effective. ______ Hello WoW players. Look at your toon, now back to me. Sadly it isn't me, but if it wasn't simplistic pre scripted linear mono dimensional game you could look like me. I'm in a Paladin |

E man Industries
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Posted - 2011.05.19 15:56:00 -
[5]
Edited by: E man Industries on 19/05/2011 16:06:02 Edited by: E man Industries on 19/05/2011 16:00:20 Tracking disruptors could use a buff. I have never seen them take precedence over other forms of e-war. This is due to the limited ship types they effect(and is fine) and the reduction in incoming dps is nto comparable to damps or jamming.
Often even bonused ships do not fit many of these modules.
I would like to see tracking disruption improved and be a viable contender to other forms of e-war mid slots such that they are actually used in fleet fights. Even fast HAC gangs would would pontentially benifit from these mods do not fit them over jams.
Edit: It's a ship balance thread...want me to whine about the lack of matar sunglass options?...or are you saying tracking links are used and are great and I'm misinformed and you fit them all the time(with a link to kill mail where these are fit)..I'll wait.
Or is yout beef that i fly a lot of matar ships? Or that i don't point out rails are under used as already been pointed out? Or would that be a boo hoo caldari whine? ______ Hello WoW players. Look at your toon, now back to me. Sadly it isn't me, but if it wasn't simplistic pre scripted linear mono dimensional game you could look like me. I'm in a Paladin |

E man Industries
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Posted - 2011.07.18 16:06:00 -
[6]
Not sure if this is the place but
Right now freighters are huge and there is no mid sized option other than the orca(different skill path)
Players do not always need to carry the huge amounts freighters carry, but we do not also want a new ship to take away from the freighter.
So why of all the ships are there no fittings on these ships? Add 3 rig slots. Reduce the amount they haul so if cargo rigged they are equivalent to current freighters.
This would let people set up there freighters how they like. More tank, more speed, more agility or more cargo. Rigs rather than modules because these ships are huge and not easily reconfigured like military vessels. May also promote people having more than one to use when they need a particular load hauled.
Also helps use up more rigs and introduces a sink when the rigs are destroyed or changed.
Will also make freighters more appealing.
Thanks for reading.
______ Hello WoW players. Look at your toon, now back to me. Sadly it isn't me, but if it wasn't simplistic pre scripted linear mono dimensional game you could look like me. I'm in a Paladin |
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